City: Hûvv Náy Ni̋ēkēä

Hûvv Náy Ni̋ēkēä

Hûvv Náy Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceQovuhese Provence
RegionS̺ume Osi Heath
Founded1057
Community LeaderLord Cú̄shīnḱ Vúóchīy 'Roxy Icemewllo' Ca̋chīkī Ermpfē Vúnvē Ha̋mé Daw̄shīb
Area49 km2 (19 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2148 m (7047 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population11634
Population Density237 people per km2 (612 people per mi2)
Town AuraWild Magic
Naming
Native nameHûvv Náy Ni̋ēkēä
Pronunciation/hīː/ /nɑ́iː/
Direct Translation[social] [mistress]
Translation[Not Yet Translated]

Hûvv Náy Ni̋ēkēä (/hīː/ /nɑ́iː/ [social] [mistress]) is a subtropical City located in the Qovuhese Provence of the Hobben.

The name Hûvv Náy Ni̋ēkēä is derived from the Goblin language, as Hûvv Náy Ni̋ēkēä was founded by Ya̋chīs Gaw̋ch 'Devon Aura' Ermpfē Yó̄kīs Mp̪vó̄nḱ Séchvéch Rē̌shvoī, who was culturaly Goblin.

Climate

Hûvv Náy Ni̋ēkēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Hûvv Náy Ni̋ēkēä receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Hûvv Náy Ni̋ēkēä covers an area of nearly 49 km2 (19 mi2), and an average elevation of 2148 m (7047 ft) above sea level.

Overview

Hûvv Náy Ni̋ēkēä was founded durring the late 12th century in winter of the year 1057, by Ya̋chīs Gaw̋ch 'Devon Aura' Ermpfē Yó̄kīs Mp̪vó̄nḱ Séchvéch Rē̌shvoī. The establishment of Hûvv Náy Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Hûvv Náy Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Hûvv Náy Ni̋ēkēä was built using the conventions of Goblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Hûvv Náy Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Hûvv Náy Ni̋ēkēä is buildings are arranged arround a network of broad canals streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Hûvv Náy Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Hûvv Náy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hûvv Náy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hûvv Náy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hûvv Náy Ni̋ēkēä's parks.

Hûvv Náy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hûvv Náy Ni̋ēkēä.

Hûvv Náy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hûvv Náy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hûvv Náy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hûvv Náy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hûvv Náy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hûvv Náy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hûvv Náy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hûvv Náy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Hûvv Náy Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Hûvv Náy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Hûvv Náy Ni̋ēkēä's grid is powered by an arcane means.

Hûvv Náy Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Hûvv Náy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hûvv Náy Ni̋ēkēä's natural decorations nor waterways.

Hûvv Náy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hûvv Náy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hûvv Náy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hûvv Náy Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Life is hard in Hûvv Náy Ni̋ēkēä. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Hûvv Náy Ni̋ēkēä a notably resourceful and hearty people.

Hûvv Náy Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, summer is recurring in Hûvv Náy Ni̋ēkēä.

The Magmin near Hûvv Náy Ni̋ēkēä are known to be a mutant strain of the creature.

Hûvv Náy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Illusion energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 34
  • Farm Laborer: 55
  • Hunters: 35
  • Milk Maids: 29
  • Ranchers: 14
  • Ranch Hands: 29
  • Shepherds: 32
    • Farmland: 46885 m2
    • Cattle and Similar Creatures: 2908
    • Poultry: 34902
    • Swine: 2326
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1163

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 27
  • Bookbinders: 14
  • Buckle-makers: 15
  • Cabinetmakers: 25
  • Candlemakers: 37
  • Carpenters: 31
  • Clothmakers: 32
  • Coach and Harness Makers: 12
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 27
  • Farrier: 66
  • Furriers: 7
  • Glassworkers: 38
  • Gunsmiths: 25
  • Harness-Makers: 11
  • Hatters: 23
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 32
  • Locksmiths: 11
  • Matchstick makers: 18
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 19
  • Roofers: 11
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 21
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 11
  • Soap and Tallow Workers: 42
  • Tailors: 86
  • Tanners: 14
  • Upholsterers: 16
  • Watchmakers: 15
  • Weavers: 34
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 18
  • Butchers: 29
  • Chandlers: 32
  • Chicken Butchers: 31
  • Entrepreneurs: 12
  • Fine Clothiers: 32
  • Fishmongers: 29
  • Florists: 7
  • Potion Sellers: 18
  • Resellers: 52
  • Spice Merchants: 15
  • Wine-sellers: 23
  • Wheelwright: 17
  • Woodsellers: 11

Service workers

  • Bakers: 58
  • Barbers: 54
  • Coachmen: 17
  • Cooks: 46
  • Doctors: 24
  • Gamekeepers: 17
  • Grooms: 10
  • Hairdressers: 41
  • Healers: 31
  • Housekeepers: 36
  • Housemaids: 52
  • House Stewards: 33
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 44
  • Nursery Maids: 21
  • Pastrycooks: 44
  • Restaurateur: 43
  • Tavern Keepers: 46

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 24
  • In-Town Couriers: 24
  • Long Haul Couriers: 25
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 30
  • Millers: 27
  • Miners: 25
  • Oilmen and Polishers: 18
  • Postmen: 23
  • Pure Finder: 15
  • Skinners: 34
  • Sugar Refiners: 6
  • Tosher: 18
  • Warehousemen: 41
  • Watercarriers: 23
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 15
  • Alchemist: 16
  • Clerk: 24
  • Dentists: 11
  • Educators: 31
  • Engineers: 17
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 4
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 15
  • Civil Clerks: 26
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 29
  • Fixers: 14
  • Kami Clerk: 21
  • Landlords: 22
  • Lawyers: 14
  • Legend Keepers: 19
  • Militia Officers: 83
  • Monks, Monastic: 38
  • Monks, Civic: 36
  • Historian, Oral: 24
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 25
  • Priests: 46
  • Rangers: 15
  • Rat Catchers: 18
  • Scholars: 18
  • Spiritualist: 20
  • Slayers: 6
  • Storytellers: 43
  • Military Officers: 46

Cottage Industries

  • Brewers: 34
  • Comfort Services: 48
  • Enchanters: 12
  • Herbalists: 12
  • Jaminators: 41
  • Needleworkers: 34
  • Potters: 20
  • Preserve Makers: 34
  • Quilters: 17
  • Seamsters: 83
  • Spinners: 36
  • Tinker: 12
  • Weaver: 29

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 17
  • Costumers: 7
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 38
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 43
  • Writers: 43

Produce Industries

  • Butter Churners: 38
  • Canners: 34
  • Cheesmakers: 40
  • Ice Merchants: 5
  • Millers: 24
  • Picklers: 19
  • Smokers: 14
  • Stockmakers: 13
  • Tobacconists: 17
  • Tallowmakers: 27

4339 of Hûvv Náy Ni̋ēkēä's population work within a Foundational Occupation.

6365 of Hûvv Náy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 930 (8%) are noncontributers.

Points of Interest

Hûvv Náy Ni̋ēkēä is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Hûvv Náy Ni̋ēkēä was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Hûvv Náy Ni̋ēkēä lost 130 people, 250 livestock, and 26 buildings. The conflict ended after roughly 46, when members of Hûvv Náy Ni̋ēkēä's militia enacted an operation to secure a particular mine to utilize it for a specific task. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Hûvv Náy Ni̋ēkēä's forces. The war is remembered in legend by Hûvv Náy Ni̋ēkēä's bards, historians, and legend keepers.

History